Development Log

Year: 2016

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Ludum Dare 36: Artwork

30th August 2016

Usually when I make a game I work solo, meaning that I have to do everything myself, including writing code, drawing sprites, creating animations, and recording sound effects. Working with my brother on this occasion meant that we split the work up, as, for example, we couldn’t realistically both write code at the same time. We initially tried to both have the Unity project open at the same time, with any changes syncing over the […]

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Ludum Dare 36: The Finished Game

30th August 2016

The Ludum Dare 36 game jam ended last night. My brother and I didn’t have a particularly productive third day, but managed to get our game to a point where we were happy with it. Main points of development on the final day were: Adding music to the game. I gave my brother the genre of ‘Ancient Greek Arcade’, and he actually managed to work with it to come up something half-decent; Adding sound effects […]

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Ludum Dare 36: Day 2 Progress

28th August 2016

We managed to make some good progress on our game today. The screenshot above, taken by my brother earlier on this afternoon, shows the state our game was in, and we have since made further developments. Main points of development for today were: Adding floor and ceiling tiles, as well as four new types of cell/tile for the game; Adding the standard ‘sandstone’ texture to all of the cells/tiles; Creating a background texture which has […]

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Ludum Dare 36: Day 1 Progress

27th August 2016

Today was quite a slow day in terms of productivity, largely not helped by the fact that we didn’t decide on our final idea until around midday, also not aided by difficulties we had syncing the files we shared on the cloud. However, the picture above shows the progress we’ve made so far. The main achievements are having: A grid which generates the cells/tiles in a random configuration based on particular parameters, with the cells/tiles […]

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Ludum Dare 36: The Concept

27th August 2016

Coming up with an idea that both my brother and I agreed on was more difficult than I thought it would be. Part of the problem lies in our differing levels of ambition: as I am still relatively new to game development, I prefer to go with simple ideas, and am suitably happy if I’m able to do something new; my brother is more experienced, and likes to branch out with more complex, original ideas. […]

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Ludum Dare 36: The Theme

27th August 2016

Ludum Dare 36 has started, and the theme for the event has been revealed as Ancient Technology. In the final round of theme voting I was positive about this theme, despite not having any particular ideas for games I could make. Now it’s here and I’m not entirely sure what to do… I’ll be working with my brother on a game, so we’ve started by individually brainstorming ideas, and soon we’ll come together, share our […]

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Ludum Dare 36: Aspirations

20th August 2016

Next weekend (August 26th-29th) is Ludum Dare 36. After missing Ludum Dare 35 due to being busy, I’m hoping to participate this time around. I haven’t made a game properly since my Ludum Dare 34 entry, Snake (see below), which I made last December, so I’ll need to refresh my memory a bit in preparation. However, since last December I have learnt a few new tricks and skills, thanks to reading and working through Sams […]

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