Ludum Dare 36: Artwork
30th August 2016
Usually when I make a game I work solo, meaning that I have to do everything myself, including writing code, drawing sprites, creating animations, and recording sound effects. Working with my brother on this occasion meant that we split the work up, as, for example, we couldn’t realistically both write code at the same time. We initially tried to both have the Unity project open at the same time, with any changes syncing over the […]