Development Log

Category: Blender

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Unity Course Community Jam – Player Ship Model

14th February 2018

Although the game I’m creating for the Unity Course Community Jam is inherently 2D in nature, having a fixed, orthographic camera, I wanted to include 3D models. My motivation for this decision is a combination of the fact that I’ve been doing a lot of work in Blender recently creating 3D models, as well as the fact that, to date, I’ve only ever released games featuring 2D drawn sprites. Thus, I felt that this change […]