I started learning C# in the context of game development when I began using the Unity engine back in 2015. Since then, it has been the primary language that I have used when creating games, as it is a power, intuitive and easy to read language.
Since the start of 2019 I have been learning C++ in the context of game development through the Unreal engine. Already I feel I have a good grasp of some of the fundamental features of the language, including pointers, references, and polymorphism.
For over 4 years I have been scripting with C# within the Unity engine to create a variety of 2D and 3D games. I have developed several games – both complete and prototype - with a focus on family-friendly puzzle/arcade-style games. I have participated in a number of game jams, several of which involved working in a small team.
I have over 2 years' experience using Blender to model 3D environment assets. I have created both high-poly and low-poly chess sets, as well as a range of furniture items. More recently, I have been developing my skills in creating UV maps, colour maps, and normal maps to texture my models, then importing then into Unity.
I have been using the Unreal Engine since the beginning of 2019. My experience thus far has included basic scripting with C++, using the Blueprints Visual Scripting system, and making use of some of the engine's powerful built-in functionality. In May I released my first UE4 game: Dungeon Defence. Keep your eyes peeled for more games coming soon!
Ludum Dare 42 took place just over a week ago. I've been on quite a roll regarding game development over the past few months, having already participated in two game jams [...]
Although the game I'm creating for the Unity Course Community Jam is inherently 2D in nature, having a fixed, orthographic camera, I wanted to include 3D models [...]
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