Development Log

Year: 2018

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Ludum Dare 42: Petris

20th August 2018

Ludum Dare 42 took place just over a week ago. I’ve been on quite a roll regarding game development over the past few months, having already participated in two game jams and created a total of three games this year, so I was determined to once again get involved. The rules were a little different this time around, with the jam beginning – and ending – three hours earlier than usual, which effectively gave me […]


Containment Remake

8th July 2018

This week I’ve been working on remaking Containment, which I created back in March 2015 for MiniLD 58. It was my first original game and also marked my first game jam entry. However, in adding all of my games to my website earlier this year, I discovered that Containment no longer ran – Unity Web Player, which the game was built for, became unsupported by modern browsers, and the project itself crashed on my computer […]


Unity Course Community Jam – Player Ship Model

14th February 2018

Although the game I’m creating for the Unity Course Community Jam is inherently 2D in nature, having a fixed, orthographic camera, I wanted to include 3D models. My motivation for this decision is a combination of the fact that I’ve been doing a lot of work in Blender recently creating 3D models, as well as the fact that, to date, I’ve only ever released games featuring 2D drawn sprites. Thus, I felt that this change […]


Unity Course Community Jam – Game Mechanic

4th February 2018

I’m currently participating in the Unity Course Community Jam, a 17-day-long game jam aimed at people who are taking the Complete C# Unity Developer course on Udemy. This was the course that first got me into game development around 3 years ago, and something that I’ve come back to again and again. As game jams go, it’s pretty long, and by far the longest game jam I’ve ever participated in (the previous longest being Mini […]