Development Log

Year: 2017

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Ludum Dare 40: Speed Skier

18th December 2017

Ludum Dare 40 took place at the beginning of the month. Having only recently really gotten back into game development, I felt in a good place to participate on my own (having collaborated with my brother during LD36 and LD39) The theme for the event was ‘The more you have, the worse it is’, so I plucked for a speed-runner-esque game where you’re gaining speed and have to avoid various obstacles on the screen. Only, […]

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Ludum Dare 39: Theme and Concept

30th July 2017

The joy of working as a teacher and having such a long summer holiday is that I’m guaranteed to be able to participate in at least one Ludum Dare game jam each year. However, as circumstance has had it, the July/August jam is indeed the only one I’ve been able to participate in in the last year, my previous efforts being during Ludum Dare 36. As with last time, I’m once again participating with my […]

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