Ludum Dare 36: The Concept
27th August 2016
Coming up with an idea that both my brother and I agreed on was more difficult than I thought it would be. Part of the problem lies in our differing levels of ambition: as I am still relatively new to game development, I prefer to go with simple ideas, and am suitably happy if I’m able to do something new; my brother is more experienced, and likes to branch out with more complex, original ideas. […]