Game Development Blog

Year: 2016

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Ludum Dare 36: Artwork

30th August 2016

Usually when I make a game I work solo, meaning that I have to do everything myself, including writing code, drawing sprites, creating animations, and recording sound effects […]

Ludum Dare 36: The Finished Game

30th August 2016

The Ludum Dare 36 game jam ended last night. My brother and I didn’t have a particularly productive third day, but managed to get our game to a point where we were happy with it […]

Ludum Dare 36: Day 2 Progress

28th August 2016

We managed to make some good progress on our game today. The screenshot above, taken by my brother earlier on this afternoon, shows the state our game was in, and we have since made further developments. Main points of development for today were: Adding floor and ceiling tiles, as well as four new types of […]

Ludum Dare 36: Day 1 Progress

27th August 2016

Today was quite a slow day in terms of productivity, largely not helped by the fact that we didn’t decide on our final idea until around midday, also not aided by difficulties we had syncing the files we shared on the cloud. However, the picture above shows the progress we’ve made so far. The main […]

Ludum Dare 36: The Concept

27th August 2016

Coming up with an idea that both my brother and I agreed on was more difficult than I thought it would be. Part of the problem lies in our differing levels of ambition: as I am still relatively new to game development, I prefer to go with simple ideas, and am suitably happy if I’m […]